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	<description>sarah's weekly?... E-learning rambles</description>
	<lastBuildDate>Fri, 06 Jun 2008 17:16:01 +0000</lastBuildDate>
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	<item>
		<title>Assignment 2- Part 1</title>
		<description>Context
This report reflects the need for the implementation of an E-learning training program for the merchandisers of Roadshow Entertainment so that training is accessible and time is used efficiently, regardless of the distance between trainer and merchandiser.

Roadshow Entertainment is a leading film maker and DVD distributor, which has casual merchandisers ...</description>
		<link>http://smezzo.edublogs.org/2008/06/06/assignment-2-part-1/</link>
			</item>
	<item>
		<title>Activity 3.3</title>
		<description>Visual hierarchy assists learners in finding the important information first before seeing the other related information. It creates a logical flow of content, which can be taken in bit by bit keeping the level of interest in the learner consistent at all times.

Visual hierarchy breaks up the information in the ...</description>
		<link>http://smezzo.edublogs.org/2008/05/27/activity-33-2/</link>
			</item>
	<item>
		<title>Activity 3.2</title>
		<description>Course will relfect the need for efficient and effective training for the use of palm pilots by merchandisers. Palm pilots are a crucial element in the merchandising process as it acts as the only recorded communication between merchandisers and head office, the palm pilots record the times spent in store, feedback and ...</description>
		<link>http://smezzo.edublogs.org/2008/05/27/activity-32-2/</link>
			</item>
	<item>
		<title>Activity 3.1</title>
		<description>Multimedia is the collaboration of imagery, animation, text and audio into a virtual tool that assists in engaging people in the message that is to be conveyed. Often it is necessary for the user to engage in movements such as clicks, pressing of buttons or moving cursors to select commands. One prominent example is FLASH.  

Multimedia ...</description>
		<link>http://smezzo.edublogs.org/2008/05/27/activity-31-2/</link>
			</item>
	<item>
		<title>Activity 2.3</title>
		<description>Meaningfulness results in e-learners who will continue use original cognitive structures and not see the new information that is trying to be conveyed. E-learning must cater to its learners by providing information in different ways, so that learners will be able to see the differences in the facilitated materials and create ...</description>
		<link>http://smezzo.edublogs.org/2008/05/20/activity-23-2/</link>
			</item>
	<item>
		<title>Activity 2.2</title>
		<description>Generalizing in an E-learning context results in a variety of miscommunications as information is mis-interpreted or completely missed by people who do not have the same reaction or stigmas attached to stimuli. Since E-learning is an experiential learning platform, it relys on the use of stimuli to encourage learners to create associations ...</description>
		<link>http://smezzo.edublogs.org/2008/05/20/activity-22-2/</link>
			</item>
	<item>
		<title>Activity 2.1</title>
		<description>Learning is the process of acquiring information that is being transmitted from a facilitator to the learner. It doesn't matter what a student is being taught or told unless it is accepted and acquired, this highlights the most important aspect of learning and its process. It's success is dependant on ...</description>
		<link>http://smezzo.edublogs.org/2008/05/20/activity-21-2/</link>
			</item>
	<item>
		<title>Activity 1.4</title>
		<description>Virtual worlds can be used in learnign as they can be the platforms for virtual classrooms and encourage experiential learning through the requirement of self directive learning and social discussion. Students can be encouraged to search for additional learning materials and discussion content with people from aroudn the world who ...</description>
		<link>http://smezzo.edublogs.org/2008/05/16/activity-14/</link>
			</item>
	<item>
		<title>Activity 1.3</title>
		<description>Synchronous communication refers to the forms of communication which occur in real-tme, some examples are MSN Messenger, Parts of SECOND LIFE and Web conferencing.

Synchronous communication is immediate and works almost the same as a normal conversation in that feedbacnk and information is immediately available... examples of this are conferencing in ...</description>
		<link>http://smezzo.edublogs.org/2008/05/16/activity-13/</link>
			</item>
	<item>
		<title>Activity 1.2</title>
		<description>Web-based appilications are technologically based forms of communication and sources of information that can be applied as a complementary component or programs such as facebook.

Web 2.0 refers to a new generation of web-based applications such as Ebay, Flickr &#38; RSS.

Web 2.0 focuses on the facilitation of creativity, information sharing and ...</description>
		<link>http://smezzo.edublogs.org/2008/05/16/activity-12/</link>
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